venerdì 21 settembre 2012

HDMI Encoder - Cube 205 - OLED, External USB Port and Ethernet


VIDEO INPUTS

HDMI Encoder - Cube 205 - OLED,  External USB Port and EthernetSUPPORTED RESOLUTIONS

  • 1080i 50/59.94/60
  • 1080p 23.98/24/25/30
  • 720p 23.98/24/50/59.94/60
  • 576p
  • 480p

VIDEO CODEC

  • Compression Algorithm: Baseline, Main and High Profile H.264
  • Main and Baseline profiles
  • Bit Rate: 250 Kbps to 10 Mbps
  • Built in Video Scaler and Deinterlacer

VIDEO STREAMING SUPPORT

  • Network Protocols: TCP/IP, UDP, HTTP, DHCP, NTP, SSL, IGMP
  • Transport Protocols: RTP, RTSP, RTP over HTTP, MPEG-TS**
  • RTMP (Adobe Flash Streaming)
  • HTTP Live Steaming
  • Point to Point (TCP or UDP), Multiple Unicast (UDP), or Multicast (UDP+IGMP)**

AUDIO

  • Audio Compression: AAC-LC, MPEG Layer 2
  • Embedded Audio Input
  • Analog Line or Mic in, adjustable gain
  • Headphone output, adjustable volume

PHYSICAL

  • Dimensions: 2.5"W x 3.5"D x .9"H
  • Weight: 8oz

Composite Encoder - Ethernet and External USB Port


Composite Encoder - Ethernet and External USB Port

Composite Encoder - Ethernet and External USB Port$790.00 USD

    INPUTS

    SUPPORTED RESOLUTIONS
    » 480i (NTSC)
    » 576i (PAL)

    VIDEO CODEC

    » Compression Algorithm: High Profile H.264 (L4.1)
    » Bit Rate: 250 Kbps to 10 Mbps

    PHYSICAL

    » Dimensions: 2.5"W x 3.5"D x .9"H
    » Weight: 7 oz.
    » Nominal Power Consumption: 2.5W - 3.8W
    » Auxiliary Power Input: 6-28V DC

    NETWORK

    » Ethernet: 10/100BASE-T
    » Network Protocols: TCP/IP, UDP, HTTP, DHCP, NTP, SSL, IGMP
    » Transport Protocols: RTP, RTSP, RTP over HTTP, MPEG-TS**,
    » HTTP Live Steaming
    » Feature-rich WebUI for configuration and control
    » Point to Point (TCP or UDP), Multiple Unicast (UDP), or Multicast (UDP+IGMP)**

    AUDIO

    » Embedded Stereo
    » Audio Compression: AAC-LC, MPEG Layer 2
    » Line or Mic in

    INTERFACES

    » Powered USB 2.0 Port

AV to HDMI


AV to HDMI up scaler 1080P 3RCA,AV,Composite and S-video to HDMI Converter in AU

http://www.ebay.it/itm/AV-to-HDMI-up-scaler-1080P-3RCA-AV-Composite-and-S-video-to-HDMI-Converter-in-AU-/160881858785?pt=AU_Television_Accessories&hash=item25754e58e1#ht_6078wt_1186

Condizioni dell'oggetto:Nuovo
Quantità:
Più di 10 disponibili
AU $45,99
Circa EUR 36,96
Compralo SubitoCompralo Subito
Spedizione:AU $10,00(ca. EUR 8,04) - Spedizione internazionale standard a prezzo fisso   |  Mostra tutti i dettagli
Luogo in cui si trova l'oggetto: sydney, Australia
Spedizione in: Tutto il mondo

mercoledì 17 novembre 2010

Ecco come avere Skype XSeries su Windows Mobile

http://www.mondo3.com/forum/skypephone/35133-come-skype-xseries-windows-mobile.html

Sarà capitato a molti clienti 3 con uno Smartphone Windows Mobile, di non poter installare sul proprio terminale l’applicazione Skype XSeries per poter parlare e chattare con altri utenti Skype senza pagare alcun centesimo.
Molti sono riusciti ad utilizzare il servizio installando semplicemente una versione Java dell’applicazione che non è completamente compatibile e presenta alcune limitazioni del servizio come per esempio la mancanza del servizio chat o ancora l’impossibilità di gestire skype con il Touch screen.
Cercando un pò su internet sono riuscito a trovare finalmente la soluzione definitiva, seguite questi piccoli passi per poter utilizzare Skype XSeries sul vostro Smartphone Windows Mobile:


1) Andate sul sito Get iSkoot | Life on the go. , scegliete la marca e il modello del vostro dispositivo e continuate con la registrazione, potete scegliere se ricevere l’applicazione via sms o ancora meglio scaricarla sul vostro computer per poi installarla manualmente trasferendola con bluetooth o cavo usb sul telefono.
2) Ora che avete iSkoot sul telefono installatelo ma non utilizzatelo per il momento, prima procedi con il passo 3.
3) Andate sul sito CeRegEditor - free registry editor for PDA PocketPC WindowsCE WindowsMobile(WM) e scaricate il software per Pc, vi servirà per apportare alcune modifiche al registro di sistema su Windows Mobile. Avviate l’installazione.
Una volta installato il programma, collegate il vostro telefono al pc con il cavo e sul programma CeRegEditor cliccate su “Connection” e poi “Connect”.
Vi apparirà così:


4) Ora cliccate su “HKEY_CURRENT_USER” > Software > iSkoot > Skype > Device
Impostate i seguenti valori:
“BackupHost”=”http://skype.tre.it/p-iskoot”
“BaseUrl”=”http://skype.tre.it/p-iskoot”
“CallUrl”=”http://skype.tre.it/p-iskoot”
“DefaultSkHost”=”http://skype.tre.it/p-iskoot”
“PushHost”=”http://skype.tre.it/p-iskoot”
Modificate infine questo ultimo valore: CallNumber, cliccateci sopra 2 volte e nel campo “Value” inserite: +393933934447




Cliccate infine l’icona di salvataggio o tenere premuto CTRL+S
Scollegate il vostro smartphone.
5) Avviate dal vostro telefono l’applicativo iSkoot, inserite username skype e password se siete già registrati al servizio o create un nuovo account.
Se avete seguito tutto passo passo questa spiegazione avrete nel vostro Smartphone Windows Mobile, Skype XSeries con supporto Skype Out !!!
Quindi oltre a poter chattare e telefonare tutti i vostri contatti skype gratuitamente, potete telefonare da iSkoot verso tutti i fissi e i cellulari sfruttando il credito Skype !


Spero di esservi stato utile !


Questo articolo l'ho copiato dal mio blog: techonblog.com
__________________
***Christian*** ( mio vecchio nick: sonik88d )

Three's Skype system revealed, and how to use unsupported phones

http://www.wirelessforums.org/uk-telecom-mobile/threes-skype-system-revealed-how-use-unsupported-phones-94159.html


In the "Skype to SIP on non-Skypephones" thread (message ID
<6cn*SCr+s@news.chiark.greenend.org.uk>) I was musing about how Three's
Skypephone system works. I've just been doing some digging, and can reveal
how I think it can be made to work for phones that Three don't support.
Please note that this is completely untested, but if you want to hear of my
discoveries, read on...

By asking for a download SMS, I found Three's internal site hosting their
Skype clients:
http://ghp.three.co.uk/email/skype/home
(that's in Three's walled garden, so only accessible from the three.co.uk
APN)
You have to play some user agent games, but the client offered when I fake
the N95 is at:
http://download.three.co.uk/un/811/0...SO_Signed.sisx
(also in the walled garden)

Unfortunately I can't make it offer a client when pretending to be an HTC
Hero. It looks like this is only available when bought with phones from
Three, which is rather disappointing.

The N95 client appears to be written by iSkoot, who also do iSkoot for
Skype:
http://www.iskoot.com/products/skype
and indeed, if you download iSkoot for Skype from their website saying you
have an N95 the contents of the SIS file are pretty much identical to the
Three client. This confirms it:
http://www.iskoot.com/blog/2009/01/0...n-the-new-year

I also discover the backend to Three's Skype backend is provided by
iSkoot's KalaidaVoice:
http://www.iskoot.com/products/kalaida

iSkoot says their client works on these phones, which is a much wider list
than Three's:
http://www.iskoot.com/products/skype/devices

....notably lots of Windows Mobile phones, and some early smartphones (Nokia
6680), but I don't spot any Android phones there.
But they have a user manual for iSkoot in the T-Mobile G1. A bit more
digging suggests this has been withdrawn, but you can download it here:
http://dumpytips.blogspot.com/2009/0...ype-on-g1.html
or in this attachment:
http://forum.xda-developers.com/showthread.php?t=442460

If I unzip the .apk I find there's a configuration file
res/raw/startup.properties with:

defaultSkypeHost=http://gw1.iskoot.com
backupHost=isk-bos-app2.iskoot.com
baseUrl=isk-bos-app2.iskoot.com

I assume there's some kind of web service on gw1.iskoot.com which is used
as the signalling channel, and perhaps to indicate the number to call to
pass the voice traffic. The Symbian iSkoot client also has networks.txt
(quoted below) that gives some access points for iSkoot, including those on
various Three networks worldwide.
Indeed, if I use a web browser to hit http://gw1.iskoot.com/ from the
internet and http://mobile.three.co.uk/948
while connected to APN three.co.uk I get the same result - an HTTP return
of:
Interestingly, the settings below refer to an APN of '3', which I hadn't
heard of before. I can indeed connect to that APN and browse to Planet3 etc
as usual. I'm not sure if APN '3' and APN 'three.co.uk' are synonymous or
if they behave differently.

So, if anyone wants to try Three UK Skype on Android, try grabbing the G1
client and setting:
defaultSkypeHost=http://mobile.three.co.uk/948
(and perhaps set backupHost and baseUrl to the same, or delete them, or
something)

From the iSkoot forum http://forum.iskoot.com/
it looks like iSkoot comes in several platforms:
Android (G1 only)
Windows Mobile
BlackBerry
UIQ3
Motorola (RAZR v3 only)
Nokia S60 v2 (6600, 6680, 6682 only)
Nokia S60 v3
Treo

So I'd be very interested if anyone with one of these platforms manages to
tweak the iSkoot client to use the Three settings. According to the forum,
someone has installed the Android version on a Motorola Droid (with a
problem), so even iSkoot's list probably isn't exhaustive. Feedback on the
forum regarding the iSkoot client isn't all positive (eg the silent chat
alerts problem is mentioned), but worth a go.

Now, I wonder if the G1 client can be persuaded to install on the Android
SDK...

Theo


Here's the full list of network settings:

[networks]
net1 = skype
;net2 = gtalk

[skype]
;provider1 = uk
;provider2 = Ireland
;provider3 = Italy
;provider4 = Sweden
;provider5 = Denmark
;provider6 = Australia
;provider7 = Austria
;Provider8 = bosapp2
;provider9 = coretest1
;Provider10 = bosapp3
provider11 = gw1
;provider12 = roshapp1
;provider13 = wins
;provider14 = dev
;provider15 = bladedev4

[gw1]
BASEURL=http://gw1.iskoot.com
LANGUAGE=0
country=universal
apn=__DEFAULT__
label=gw1

[roshapp1]
BASEURL=http://isk-rosh-app1.iskoot.com
LANGUAGE=0
country=universal
apn=__DEFAULT__
label=rosh-app1

[bladedev4]
BASEURL=http://212.199.98.204
LANGUAGE=0
country=universal
apn=__DEFAULT__
label=bladedev4

[dev]
BASEURL=http://dev.iskoot.com
LANGUAGE=0
country = usa
apn=__DEFAULT__
label=dev.iskoot.com

[bosapp2]
BASEURL=http://isk-bos-app2.iskoot.com
LANGUAGE=0
apn=__DEFAULT__
country=universal
label=emulator

[bosapp3]
BASEURL=http://isk-bos-app3.iskoot.com
LANGUAGE=0
APN=__DEFAULT__
country=usa
label=bos-app3

[wins]
BASEURL=http://isk-bos-app1.iskoot.com
LANGUAGE=0
APN=winsock
country=universal
label=emulator

[coretest1]
BASEURL=http://isk-core-test1.iskoot.com
LANGUAGE=0
country = usa
apn=__DEFAULT__
label=core-test1

[uk]
BASEURL=http://mobile.three.co.uk/948
LANGUAGE=0
APN=3
country=uk
label=3 UK

[Ireland]
BASEURL=http://mobile.3ireland.ie/948
LANGUAGE=0
APN=3
country=ireland
label=3 Ireland

[Italy]
BASEURL=http://skype.tre.it
LANGUAGE=4
APN=3
country=italy
label=3 Italia

[sweden]
BASEURL=http://mobil.tre.se/skypecs
LANGUAGE=5
APN=[apnlist]
country=sweden
label=3 Sverige

[denmark]
BASEURL=http://mobil.3.dk/skypecs
LANGUAGE=1
APN=[apnlist]
country=denmark
label=3 Danmark

[australia]
BASEURL=http://three.net.au/skype
LANGUAGE=0
APN=Planet 3
country=australia
label=3 Australia

[austria]
BASEURL=http://msite.drei.at/skype
LANGUAGE=2
APN=Planet3
country=austria
label=3 Austria

[apnlist]
apn1=3
apn2=Tre

[gtalk]
provider1 = dev10

giovedì 26 agosto 2010

Che futuro che ci attende!

Augmented City 3D from Keiichi Matsuda on Vimeo.


Augmented City 3D
http://vimeo.com/channels/staffpicks...

About this video:
"by Keiichi Matsuda
keiichimatsuda.com

The architecture of the contemporary city is no longer simply about the physical space of buildings and landscape, more and more it is about the synthetic spaces created by the digital information that we collect, consume and organise; an immersive interface may become as much part of the world we inhabit as the buildings around us.
Augmented Reality (AR) is an emerging technology defined by its ability to overlay physical space with information. It is part of a paradigm shift that succeeds Virtual Reality; instead of disembodied occupation of virtual worlds, the physical and virtual are seen together as a contiguous, layered and dynamic whole. It may lead to a world where media is indistinguishable from 'reality'. The spatial organisation of data has important implications for architecture, as we re-evaluate the city as an immersive human-computer interface."

sabato 7 luglio 2007